Bachelor of Graphics

Bachelor of Graphics

Mission

To prepare distinguished and well-qualified cadres with pedagogical, academic, and technical competence in the field of Educational Technology and Graphics. Graduates will be capable of designing, developing, using, managing, and evaluating learning resources and processes in a manner consistent with contemporary scientific advancement and labor-market requirements.

Objectives

  • Enabling students to acquire and understand terminology, concepts, and knowledge related to educational technology and graphics.
  • Equipping students with the ability to create, edit, modify, and develop a variety of digital and printed programs.
  • Developing students’ skills in designing and producing modern educational learning materials, including audiovisual, digital, printed media, animations, and software applications of various types.
  • Enabling students to acquire skills related to developing educational technology programs.
  • Enhancing students’ awareness of the importance of educational technology and graphics and their effective role in developing the educational process through interaction with, design, production, and evaluation of learning resources.
  • Encouraging professional, academic, and ethical behavior, responsibility during study and work, teamwork, effective communication, time management, and decision-making skills.

Learning Outcomes

First: Knowledge and Understanding

Graduates will be able to:

  • Demonstrate knowledge and understanding of theoretical foundations related to information processing, access, and use in educational technology and graphics, including their concepts, importance, types, and requirements.
  • Explain educational, artistic, and psychological principles for designing instructional materials related to educational technology and graphics, including their production, use, and evaluation.
  • Identify the foundations and concepts of educational technology and graphic design, their fields, functions, and applications in developing the educational process.
  • Explain concepts related to educational technology and graphics, their tools, media, innovations, analog and digital devices, and how to employ them in planning, designing, implementing, and evaluating teaching and learning processes.
  • Clarify principles for designing, managing, and employing educational technology and graphics programs in education.

Second: Cognitive Skills

Upon completion of the program, graduates will be able to:

  • Innovate and produce instructional materials and programs.
  • Analyze information, solve problems, and make decisions in instructional design.
  • Propose research projects in educational technology and technological solutions to educational problems.
  • Evaluate artistic designs and educational software based on established standards.

Third: Practical and Professional Skills

Upon completion of the program, graduates will be able to:

  • Design, produce, employ, and evaluate various learning resources in educational contexts.
  • Design e-learning and distance-learning programs, artificial intelligence applications, multimedia production, and artistic directing in accordance with educational principles and psychological theories.
  • Utilize programming languages to develop educational websites, desktop projects, and smart-device applications for educational, administrative, and professional development purposes.
  • Implement applied projects using programming languages and network design in education and professional development.
  • Conduct educational research according to scientific principles.

Fourth: General Skills

Upon completion of the program, graduates will be able to:

  • Master self-learning and lifelong learning skills.
  • Communicate effectively with relevant stakeholders locally and regionally in the field of specialization.
  • Work collaboratively in teams to design and produce educational programs.
  • Adhere to professional ethics and pursue continuous self-development.

About

Developing specialized academic programs that align with labor-market requirements and knowledge growth in information technology and its applications is a key strategic goal of the University in achieving sustainable development. Accordingly, the Educational Technology and Graphics Program aims to graduate generations capable of design, production, development, and professional qualification in educational technology and graphics, and of effectively employing these competencies in educational contexts.

What distinguishes us

 

Career Opportunities for Graduates

  • Designer of educational and commercial promotional advertisements
  • Designer, producer, and developer of educational programs and technologies (audio, visual, computer-based, electronic, animated and static instructional graphics)
  • Designer of interfaces and pages for educational platforms, websites, and software
  • E-course designer
  • Teacher of various technological subjects (audiovisual media and instructional design for general and special-needs learners) in public and private schools
  • Instructor of educational technology and graphics programs in public and private institutions
  • Professional advertising and digital marketing specialist

Laboratories

Study Plan

 

Study Plan for the Bachelor of Graphics

Download the study plan PDF

 

Course Descriptions

 

Course Descriptions for the Bachelor of Graphics

 Download the Course Descriptions PDF